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Nebula
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FIXME!
Classes | |
| class | InputEvent |
| The input events of the Input subsystems. More... | |
| class | InputHandler |
| Input handlers receive and process input events. More... | |
| class | InputPriority |
| Input priorities for input handlers. More... | |
| class | InputServer |
| The InputServer is the central object of the Input subsystem. More... | |
| class | Key |
| Define standard key codes. More... | |
| class | Mouse |
| An input handler which represents a mouse for polling. More... | |
| class | MouseButton |
| Mouse button codes and conversion from/to string. More... | |
Typedefs | |
| typedef unsigned char | Char |
Functions | |
| __ImplementClass (Input::InputHandler, 'INPH', Core::RefCounted) | |
| __ImplementClass (Input::InputServer, 'INPS', GLFW::GLFWInputServer) | |
| __ImplementInterfaceSingleton (Input::InputServer) | |
| typedef unsigned char Input::Char |
| Input::__ImplementClass | ( | Input::InputHandler | , |
| 'INPH' | , | ||
| Core::RefCounted | ) |
| Input::__ImplementClass | ( | Input::InputServer | , |
| 'INPS' | , | ||
| GLFW::GLFWInputServer | ) |
| Input::__ImplementInterfaceSingleton | ( | Input::InputServer | ) |