Nebula
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FIXME!
Classes | |
class | InputEvent |
The input events of the Input subsystems. More... | |
class | InputHandler |
Input handlers receive and process input events. More... | |
class | InputPriority |
Input priorities for input handlers. More... | |
class | InputServer |
The InputServer is the central object of the Input subsystem. More... | |
class | Key |
Define standard key codes. More... | |
class | Mouse |
An input handler which represents a mouse for polling. More... | |
class | MouseButton |
Mouse button codes and conversion from/to string. More... | |
Typedefs | |
typedef unsigned char | Char |
Functions | |
__ImplementClass (Input::InputHandler, 'INPH', Core::RefCounted) | |
__ImplementClass (Input::InputServer, 'INPS', GLFW::GLFWInputServer) | |
__ImplementInterfaceSingleton (Input::InputServer) | |
typedef unsigned char Input::Char |
Input::__ImplementClass | ( | Input::InputHandler | , |
'INPH' | , | ||
Core::RefCounted | ) |
Input::__ImplementClass | ( | Input::InputServer | , |
'INPS' | , | ||
GLFW::GLFWInputServer | ) |
Input::__ImplementInterfaceSingleton | ( | Input::InputServer | ) |