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nsbindings.h
Go to the documentation of this file.
1
#pragma once
2
//------------------------------------------------------------------------------
10
//------------------------------------------------------------------------------
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#include "
nsconfig.h
"
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#include "
game/entity.h
"
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namespace
Scripting
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{
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//------------------------------------------------------------------------------
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NEBULA_EXPORT
void
N_Print
(
const
char
*
string
, int32_t is_stdout);
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//------------------------------------------------------------------------------
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NEBULA_EXPORT
void
N_Error
(
const
char
*
string
, int32_t is_stdout);
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//------------------------------------------------------------------------------
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NEBULA_EXPORT
void
N_Log
(
const
char
*log_domain,
const
char
*log_level,
const
char
*message, int32_t fatal,
void
*user_data);
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//------------------------------------------------------------------------------
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NEBULA_EXPORT
void
N_Assert
(
bool
value);
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}
// namespace Scripting
entity.h
Scripting
Prototype for deargui scripting init.
Definition
deargui.cpp:2701
Scripting::N_Error
void N_Error(const char *string, int32_t is_stdout)
Definition
nsbindings.cc:25
Scripting::N_Assert
void N_Assert(bool value)
Definition
nsbindings.cc:50
Scripting::N_Print
void N_Print(const char *string, int32_t is_stdout)
Definition
nsbindings.cc:16
Scripting::N_Log
void N_Log(const char *log_domain, const char *log_level, const char *message, int32_t fatal, void *user_data)
Definition
nsbindings.cc:34
nsconfig.h
NEBULA_EXPORT
#define NEBULA_EXPORT
Definition
nsconfig.h:3
code
addons
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nsbindings.h
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