Nebula
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nsbindings.h
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1#pragma once
2//------------------------------------------------------------------------------
10//------------------------------------------------------------------------------
11#include "nsconfig.h"
12#include "game/entity.h"
13
14namespace Scripting
15{
16
17//------------------------------------------------------------------------------
20NEBULA_EXPORT void N_Print(const char *string, int32_t is_stdout);
21
22//------------------------------------------------------------------------------
25NEBULA_EXPORT void N_Error(const char *string, int32_t is_stdout);
26
27//------------------------------------------------------------------------------
30NEBULA_EXPORT void N_Log(const char *log_domain, const char *log_level, const char *message, int32_t fatal, void *user_data);
31
32//------------------------------------------------------------------------------
35NEBULA_EXPORT void N_Assert(bool value);
36
37} // namespace Scripting
Prototype for deargui scripting init.
Definition deargui.cpp:2701
void N_Error(const char *string, int32_t is_stdout)
Definition nsbindings.cc:25
void N_Assert(bool value)
Definition nsbindings.cc:50
void N_Print(const char *string, int32_t is_stdout)
Definition nsbindings.cc:16
void N_Log(const char *log_domain, const char *log_level, const char *message, int32_t fatal, void *user_data)
Definition nsbindings.cc:34
#define NEBULA_EXPORT
Definition nsconfig.h:3