Prototype for deargui scripting init.
(C) 2024 Individual contributors, see AUTHORS file
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void | RegisterDearguiModule () |
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void | N_Print (const char *string, int32_t is_stdout) |
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void | N_Error (const char *string, int32_t is_stdout) |
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void | N_Log (const char *log_domain, const char *log_level, const char *message, int32_t fatal, void *user_data) |
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void | N_Assert (bool value) |
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| __ImplementClass (Scripting::NSharpServer, 'N#Sv', Core::RefCounted) |
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| __ImplementSingleton (Scripting::NSharpServer) |
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std::wstring | ToWideString (Util::String const &str) |
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static void * | ScriptingAlloc (size_t bytes) |
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static void * | ScriptingRealloc (void *ptr, size_t bytes) |
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static void | ScriptingDealloc (void *ptr) |
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static void * | ScriptingCalloc (size_t count, size_t size) |
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void * | LoadAssemblyAndGetExport (Util::String const &configPath) |
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void * | LoadAssemblyAndGetExport (Util::CommandLineArgs const &args) |
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| __ImplementClass (Scripting::ScriptFeatureUnit, 'AUFU', Game::FeatureUnit) |
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| __ImplementSingleton (ScriptFeatureUnit) |
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| __ImplementClass (Scripting::PythonServer, 'PYSS', Scripting::ScriptServer) |
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| __ImplementSingleton (Scripting::PythonServer) |
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| __ImplementClass (Scripting::ScriptServer, 'SCRS', Core::RefCounted) |
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| __ImplementSingleton (Scripting::ScriptServer) |
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