Nebula
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#include "graphics/graphicscontext.h"
#include "models/model.h"
#include "models/nodes/modelnode.h"
#include "models/nodes/particlesystemnode.h"
#include "jobs/jobs.h"
#include "jobs2/jobs2.h"
#include "util/ringbuffer.h"
#include "particle.h"
Go to the source code of this file.
Namespaces | |
namespace | Particles |
Particle context controls playing and enabling/disabling of particle emitters inside a model. | |