Nebula
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Namespaces | |
namespace | Particles |
Particle context controls playing and enabling/disabling of particle emitters inside a model. | |
Macros | |
#define | ASSERT_POINT(p) |
#define | ASSERT_VECTOR(v) |
Functions | |
const float * | Particles::LookupEnvelopeSamples (const float sampleBuffer[ParticleSystemNumEnvelopeSamples *EmitterAttrs::NumEnvelopeAttrs], IndexT sampleIndex) |
NOTE: JobStepAndVlist does the same as JobStep, but it also generates the vertex list. | |
void | Particles::UpdateBbox (const vec4 &v, vec4 &min, vec4 &max) |
update bounding box (min, max) with vector v | |
void | Particles::ParticleUpdateAge (const float stepTime, const Particle &in, Particle &out) |
update the age of one particle | |
void | Particles::ParticleStep (const ParticleJobUniformData *perSystemUniforms, const float stepTime, const Particle &in, Particle &out, ParticleJobSliceOutputData *sliceOutput) |
integrate the particle state with a given time-step | |
void | Particles::JobStep (const ParticleJobUniformData *perSystemUniforms, const float stepTime, unsigned int numParticles, const Particle *particles_input, Particle *particles_output, ParticleJobSliceOutputData *sliceOutput) |
update particle system step | |
#define ASSERT_POINT | ( | p | ) |