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Nebula
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#include "coregraphics/config.h"#include "resources/resourceid.h"#include "ids/id.h"#include "ids/idallocator.h"#include "particles/emitterattrs.h"Go to the source code of this file.
Classes | |
| struct | Particles::ParticleResourceId |
| struct | Particles::ParticleEmitters |
Namespaces | |
| namespace | Particles |
| Particle context controls playing and enabling/disabling of particle attrs inside a model. | |
Typedefs | |
| typedef Ids::IdAllocatorSafe< 0xFFFF, ParticleEmitters > | Particles::ParticleResourceAllocator |
Enumerations | |
| enum | { Particles::ParticleResource_Resource } |
Functions | |
| const ParticleEmitters & | Particles::ParticleResourceGetEmitters (const ParticleResourceId id) |
| Get attrs. | |