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Nebula
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#include "frame/framesubgraph.h"#include "frame/framecode.h"#include "coregraphics/graphicsdevice.h"#include "coregraphics/resourcetable.h"#include "coregraphics/sampler.h"#include "coregraphics/shadersemantics.h"#include "graphics/cameracontext.h"#include "graphics/graphicsserver.h"#include "graphics/view.h"#include "ssaocontext.h"#include "system_shaders/hbao_cs.h"#include "system_shaders/hbaoblur_cs.h"#include "frame/default.h"Namespaces | |
| namespace | PostEffects |
| Bloom post effect. | |
Macros | |
| #define | MAX_RADIUS_PIXELS 0.5f |
| #define | INV_LN2 1.44269504f |
| #define | SQRT_LN2 0.832554611f |
| #define | BLUR_RADIUS 33 |
| #define | BLUR_SHARPNESS 8.0f |
Functions | |
| PostEffects::__ImplementPluginContext (PostEffects::SSAOContext) | |
| #define BLUR_RADIUS 33 |
| #define BLUR_SHARPNESS 8.0f |
| #define INV_LN2 1.44269504f |
| #define MAX_RADIUS_PIXELS 0.5f |
| #define SQRT_LN2 0.832554611f |