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Nebula
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#include <cvar.h>
A console variable.
Always handle as a opaque object. Pass the CVar* to the various functions to perform operations on the variable.
Prefix should reflect which subsystem it affects. Ex. r_ - Render subsystem ui_ - UI specific cl_ - General client/application sv_ - Server only (networking) ed_ - Editor
Public Attributes | |
| Util::String | name |
| Util::String | description |
| CVarValue | value |
| bool | modified |
| Util::String Core::CVar::description |
| bool Core::CVar::modified |
| Util::String Core::CVar::name |
| CVarValue Core::CVar::value |