Nebula
|
#include <cvar.h>
A console variable.
Always handle as a opaque object. Pass the CVar* to the various functions to perform operations on the variable.
Prefix should reflect which subsystem it affects. Ex. r_
- Render subsystem ui_
- UI specific cl_
- General client/application sv_
- Server only (networking) ed_
- Editor
Public Attributes | |
Util::String | name |
Util::String | description |
CVarValue | value |
bool | modified |
Util::String Core::CVar::description |
bool Core::CVar::modified |
Util::String Core::CVar::name |
CVarValue Core::CVar::value |