Nebula
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#include <mesh.h>
CoreGraphics::VertexAlloc CoreGraphics::__Mesh::indexAllocation |
BufferId CoreGraphics::__Mesh::indexBuffer |
SizeT CoreGraphics::__Mesh::indexBufferOffset |
IndexType::Code CoreGraphics::__Mesh::indexType |
Util::Array<CoreGraphics::PrimitiveGroup> CoreGraphics::__Mesh::primitiveGroups |
CoreGraphics::PrimitiveTopology::Code CoreGraphics::__Mesh::primitiveTopology |
Util::StackArray<VertexStream, 4> CoreGraphics::__Mesh::streams |
CoreGraphics::VertexAlloc CoreGraphics::__Mesh::vertexAllocation |
VertexLayoutId CoreGraphics::__Mesh::vertexLayout |