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Nebula
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#include <graphicsdevice.h>
| CoreGraphics::CmdBufferId CoreGraphics::GraphicsDeviceThreadState::computeCommandBuffer |
| CmdPipelineBuildBits CoreGraphics::GraphicsDeviceThreadState::currentPipelineBits |
| bool CoreGraphics::GraphicsDeviceThreadState::enableValidation |
| CoreGraphics::CmdBufferId CoreGraphics::GraphicsDeviceThreadState::graphicsCommandBuffer |
| bool CoreGraphics::GraphicsDeviceThreadState::inNotifyEventHandlers |
| bool CoreGraphics::GraphicsDeviceThreadState::isOpen |
| CoreGraphics::PassId CoreGraphics::GraphicsDeviceThreadState::pass |
| CoreGraphics::PrimitiveGroup CoreGraphics::GraphicsDeviceThreadState::primitiveGroup |
| CoreGraphics::PrimitiveTopology::Code CoreGraphics::GraphicsDeviceThreadState::primitiveTopology |
| bool CoreGraphics::GraphicsDeviceThreadState::renderWireframe |
| bool CoreGraphics::GraphicsDeviceThreadState::usePatches |
| bool CoreGraphics::GraphicsDeviceThreadState::visualizeMipMaps |