Nebula
|
#include <mesh.h>
Mesh collects vertex and index buffers with primitive groups which can be used to render with.
BufferId CoreGraphics::MeshCreateInfo::indexBuffer |
CoreGraphics::VertexAlloc CoreGraphics::MeshCreateInfo::indexBufferAllocation |
SizeT CoreGraphics::MeshCreateInfo::indexBufferOffset |
IndexType::Code CoreGraphics::MeshCreateInfo::indexType |
Resources::ResourceName CoreGraphics::MeshCreateInfo::name |
Util::Array<CoreGraphics::PrimitiveGroup> CoreGraphics::MeshCreateInfo::primitiveGroups |
Util::StackArray<VertexStream, 4> CoreGraphics::MeshCreateInfo::streams |
CoreGraphics::PrimitiveTopology::Code CoreGraphics::MeshCreateInfo::topology |
CoreGraphics::VertexAlloc CoreGraphics::MeshCreateInfo::vertexBufferAllocation |
VertexLayoutId CoreGraphics::MeshCreateInfo::vertexLayout |