Nebula
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#include <pipeline.h>
CoreGraphics::BufferId CoreGraphics::PipelineRayTracingTable::callableBindingBuffer |
CoreGraphics::BufferId CoreGraphics::PipelineRayTracingTable::hitBindingBuffer |
CoreGraphics::BufferId CoreGraphics::PipelineRayTracingTable::missBindingBuffer |
CoreGraphics::PipelineId CoreGraphics::PipelineRayTracingTable::pipeline |
CoreGraphics::BufferId CoreGraphics::PipelineRayTracingTable::raygenBindingBuffer |
CoreGraphics::RayDispatchTable CoreGraphics::PipelineRayTracingTable::table |