Nebula
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#include <resourcetable.h>
Util::Array<ResourceTableLayoutAccelerationStructure> CoreGraphics::ResourceTableLayoutCreateInfo::accelerationStructures |
Util::Array<ResourceTableLayoutConstantBuffer> CoreGraphics::ResourceTableLayoutCreateInfo::constantBuffers |
uint32_t CoreGraphics::ResourceTableLayoutCreateInfo::descriptorPoolInitialGrow = 1 |
Util::Array<ResourceTableLayoutInputAttachment> CoreGraphics::ResourceTableLayoutCreateInfo::inputAttachments |
Util::Array<ResourceTableLayoutShaderRWBuffer> CoreGraphics::ResourceTableLayoutCreateInfo::rwBuffers |
Util::Array<ResourceTableLayoutTexture> CoreGraphics::ResourceTableLayoutCreateInfo::rwTextures |
Util::Array<ResourceTableLayoutSampler> CoreGraphics::ResourceTableLayoutCreateInfo::samplers |
Util::Array<ResourceTableLayoutTexture> CoreGraphics::ResourceTableLayoutCreateInfo::textures |