#include <resourcetable.h>
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| | ResourceTableTexture () |
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| | ResourceTableTexture (const CoreGraphics::TextureId tex, IndexT slot) |
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| | ResourceTableTexture (const CoreGraphics::TextureId tex, IndexT slot, IndexT index) |
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| | ResourceTableTexture (const CoreGraphics::TextureId tex, IndexT slot, bool isDepth, bool isStencil) |
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| | ResourceTableTexture (const CoreGraphics::TextureId tex, IndexT slot, IndexT index, CoreGraphics::SamplerId sampler, bool isDepth=false, bool isStencil=false) |
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◆ ResourceTableTexture() [1/5]
| CoreGraphics::ResourceTableTexture::ResourceTableTexture |
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◆ ResourceTableTexture() [2/5]
◆ ResourceTableTexture() [3/5]
◆ ResourceTableTexture() [4/5]
◆ ResourceTableTexture() [5/5]
◆ index
| IndexT CoreGraphics::ResourceTableTexture::index |
◆ isDepth
| bool CoreGraphics::ResourceTableTexture::isDepth |
◆ isStencil
| bool CoreGraphics::ResourceTableTexture::isStencil |
◆ sampler
◆ slot
| IndexT CoreGraphics::ResourceTableTexture::slot |
◆ tex
The documentation for this struct was generated from the following file: