#include <resourcetable.h>
|
| ResourceTableTexture () |
|
| ResourceTableTexture (const CoreGraphics::TextureId tex, IndexT slot) |
|
| ResourceTableTexture (const CoreGraphics::TextureId tex, IndexT slot, IndexT index) |
|
| ResourceTableTexture (const CoreGraphics::TextureId tex, IndexT slot, bool isDepth, bool isStencil) |
|
| ResourceTableTexture (const CoreGraphics::TextureId tex, IndexT slot, IndexT index, CoreGraphics::SamplerId sampler, bool isDepth=false, bool isStencil=false) |
|
◆ ResourceTableTexture() [1/5]
CoreGraphics::ResourceTableTexture::ResourceTableTexture |
( |
| ) |
|
|
inline |
◆ ResourceTableTexture() [2/5]
◆ ResourceTableTexture() [3/5]
◆ ResourceTableTexture() [4/5]
◆ ResourceTableTexture() [5/5]
◆ index
IndexT CoreGraphics::ResourceTableTexture::index |
◆ isDepth
bool CoreGraphics::ResourceTableTexture::isDepth |
◆ isStencil
bool CoreGraphics::ResourceTableTexture::isStencil |
◆ sampler
◆ slot
IndexT CoreGraphics::ResourceTableTexture::slot |
◆ tex
The documentation for this struct was generated from the following file: