#include <resourcetable.h>
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| ResourceTableTextureView () |
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| ResourceTableTextureView (const CoreGraphics::TextureViewId tex, IndexT slot) |
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| ResourceTableTextureView (const CoreGraphics::TextureViewId tex, IndexT slot, IndexT index) |
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| ResourceTableTextureView (const CoreGraphics::TextureViewId tex, IndexT slot, bool isDepth=false, bool isStencil=false) |
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| ResourceTableTextureView (const CoreGraphics::TextureViewId tex, IndexT slot, IndexT index, CoreGraphics::SamplerId sampler, bool isDepth=false, bool isStencil=false) |
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◆ ResourceTableTextureView() [1/5]
CoreGraphics::ResourceTableTextureView::ResourceTableTextureView |
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◆ ResourceTableTextureView() [2/5]
◆ ResourceTableTextureView() [3/5]
◆ ResourceTableTextureView() [4/5]
CoreGraphics::ResourceTableTextureView::ResourceTableTextureView |
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const CoreGraphics::TextureViewId | tex, |
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IndexT | slot, |
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bool | isDepth = false, |
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bool | isStencil = false ) |
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◆ ResourceTableTextureView() [5/5]
◆ index
IndexT CoreGraphics::ResourceTableTextureView::index |
◆ isDepth
bool CoreGraphics::ResourceTableTextureView::isDepth |
◆ isStencil
bool CoreGraphics::ResourceTableTextureView::isStencil |
◆ sampler
◆ slot
IndexT CoreGraphics::ResourceTableTextureView::slot |
◆ tex
The documentation for this struct was generated from the following file: