Nebula
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Dynui::ImguiTextureId Struct Reference

#include <imguicontext.h>

Public Attributes

CoreGraphics::TextureId nebulaHandle
uint layer: 8 = 0
uint mip: 4 = 0
uint useAlpha: 1 = 0
uint useRange: 1 = 0
float rangeMin
float rangeMax
uint red: 1 = 1
uint green: 1 = 1
uint blue: 1 = 1
uint alpha: 1 = 1
uint splat: 1 = 0

Member Data Documentation

◆ alpha

uint Dynui::ImguiTextureId::alpha

◆ blue

uint Dynui::ImguiTextureId::blue

◆ green

uint Dynui::ImguiTextureId::green

◆ layer

uint Dynui::ImguiTextureId::layer

◆ mip

uint Dynui::ImguiTextureId::mip

◆ nebulaHandle

CoreGraphics::TextureId Dynui::ImguiTextureId::nebulaHandle

◆ rangeMax

float Dynui::ImguiTextureId::rangeMax

◆ rangeMin

float Dynui::ImguiTextureId::rangeMin

◆ red

uint Dynui::ImguiTextureId::red

◆ splat

uint Dynui::ImguiTextureId::splat

◆ useAlpha

uint Dynui::ImguiTextureId::useAlpha

◆ useRange

uint Dynui::ImguiTextureId::useRange

The documentation for this struct was generated from the following file: