#include <imguicontext.h>
◆ alpha
uint Dynui::ImguiTextureId::alpha |
◆ blue
uint Dynui::ImguiTextureId::blue |
◆ green
uint Dynui::ImguiTextureId::green |
◆ layer
uint Dynui::ImguiTextureId::layer |
◆ mip
uint Dynui::ImguiTextureId::mip |
◆ nebulaHandle
◆ rangeMax
float Dynui::ImguiTextureId::rangeMax |
◆ rangeMin
float Dynui::ImguiTextureId::rangeMin |
◆ red
uint Dynui::ImguiTextureId::red |
◆ useAlpha
uint Dynui::ImguiTextureId::useAlpha |
◆ useRange
uint Dynui::ImguiTextureId::useRange |
The documentation for this struct was generated from the following file: