#include <imguicontext.h>
◆ alpha
| uint Dynui::ImguiTextureId::alpha |
◆ blue
| uint Dynui::ImguiTextureId::blue |
◆ green
| uint Dynui::ImguiTextureId::green |
◆ layer
| uint Dynui::ImguiTextureId::layer |
◆ mip
| uint Dynui::ImguiTextureId::mip |
◆ nebulaHandle
◆ rangeMax
| float Dynui::ImguiTextureId::rangeMax |
◆ rangeMin
| float Dynui::ImguiTextureId::rangeMin |
◆ red
| uint Dynui::ImguiTextureId::red |
◆ useAlpha
| uint Dynui::ImguiTextureId::useAlpha |
◆ useRange
| uint Dynui::ImguiTextureId::useRange |
The documentation for this struct was generated from the following file: