#include <velocity.h>
◆ field_types
◆ type
◆ Traits()
Game::AngularVelocity::Traits::Traits |
( |
| ) |
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delete |
◆ field_byte_offsets
constexpr size_t Game::AngularVelocity::Traits::field_byte_offsets[num_fields] |
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staticconstexpr |
Initial value:= {
}
AngularVelocity(Math::vec3 const &v)
Definition velocity.h:23
float x
Definition vec3.h:93
float z
Definition vec3.h:93
float y
Definition vec3.h:93
◆ field_names
constexpr const char* Game::AngularVelocity::Traits::field_names[num_fields] |
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staticconstexpr |
◆ field_typenames
constexpr const char* Game::AngularVelocity::Traits::field_typenames[num_fields] |
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staticconstexpr |
Initial value:= {
"float",
"float",
"float"
}
◆ fully_qualified_name
constexpr auto Game::AngularVelocity::Traits::fully_qualified_name = "Game.AngularVelocity" |
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staticconstexpr |
◆ name
constexpr auto Game::AngularVelocity::Traits::name = "AngularVelocity" |
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staticconstexpr |
◆ num_fields
constexpr size_t Game::AngularVelocity::Traits::num_fields = 3 |
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staticconstexpr |
The documentation for this struct was generated from the following file:
- /github/workspace/code/application/basegamefeature/components/velocity.h