Nebula
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#include <component.h>
Contains data for components flagged with COMPONENTFLAG_DECAY, that has been deleted this frame.
Public Attributes | |
uint32_t | size = 0 |
uint32_t | capacity = 0 |
void * | buffer = nullptr |
void* Game::ComponentDecayBuffer::buffer = nullptr |
uint32_t Game::ComponentDecayBuffer::capacity = 0 |
uint32_t Game::ComponentDecayBuffer::size = 0 |