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Game::ComponentDecayBuffer Struct Reference

#include <component.h>

Detailed Description

Contains data for components flagged with COMPONENTFLAG_DECAY, that has been deleted this frame.

Public Attributes

uint32_t size = 0
 
uint32_t capacity = 0
 
void * buffer = nullptr
 

Member Data Documentation

◆ buffer

void* Game::ComponentDecayBuffer::buffer = nullptr

◆ capacity

uint32_t Game::ComponentDecayBuffer::capacity = 0

◆ size

uint32_t Game::ComponentDecayBuffer::size = 0

The documentation for this struct was generated from the following file: