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Nebula
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#include <entity.h>
Public Types | |
| using | type = Entity |
Public Member Functions | |
| Traits ()=delete | |
Static Public Attributes | |
| static constexpr auto | name = "Entity" |
| static constexpr auto | fully_qualified_name = "Game.Entity" |
| static constexpr size_t | num_fields = 1 |
| static constexpr const char * | field_names [num_fields] |
| static constexpr const char * | field_typenames [num_fields] |
| static constexpr size_t | field_byte_offsets [num_fields] = { 0 } |
| static constexpr uint32_t | fixed_column_index = 0 |
| This is the column that the entity "owner" will reside in, in every table. | |
| using Game::Entity::Traits::type = Entity |
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This is the column that the entity "owner" will reside in, in every table.
NOTE: This can never be changed, due to assumptions that have been made.
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