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Nebula
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contains internal state and world management
Public Attributes | |
| World * | worlds [MaxWorlds] |
| uint | numWorlds = 0 |
| Util::HashTable< WorldHash, WorldId,(int) MaxWorlds, 1 > | worldTable |
| uint Game::GameServer::State::numWorlds = 0 |
| Util::HashTable<WorldHash, WorldId, (int) MaxWorlds, 1> Game::GameServer::State::worldTable |