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Game::GameServer::State Struct Reference

Detailed Description

contains internal state and world management

Public Attributes

Worldworlds [32]
uint numWorlds = 0
Util::HashTable< WorldHash, WorldId, 32, 1 > worldTable

Member Data Documentation

◆ numWorlds

uint Game::GameServer::State::numWorlds = 0

◆ worlds

World* Game::GameServer::State::worlds[32]

◆ worldTable

Util::HashTable<WorldHash, WorldId, 32, 1> Game::GameServer::State::worldTable

The documentation for this struct was generated from the following file: