Nebula
|
contains internal state and world management
Public Attributes | |
World * | worlds [32] |
uint | numWorlds = 0 |
Util::HashTable< WorldHash, WorldId, 32, 1 > | worldTable |
Ptr< MemDb::Database > | templateDatabase |
Contains all templates. | |
uint Game::GameServer::State::numWorlds = 0 |
Ptr<MemDb::Database> Game::GameServer::State::templateDatabase |
Contains all templates.
World* Game::GameServer::State::worlds[32] |
Util::HashTable<WorldHash, WorldId, 32, 1> Game::GameServer::State::worldTable |