Nebula
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ManagerAPI Struct Reference

#include <manager.h>

Detailed Description

Managers are objects which care about some specific functionality of a feature.

They should be subclassed by applications to implement aspects of the application (mainly game play related functionality).

Managers are created and triggered by game features. The frame trigger functions are invoked when the gameserver triggers the game feature.

See also
NebulaApplicationGameManagers

The documentation for this struct was generated from the following file: