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Nebula
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#include <orientation.h>
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| using | type = Orientation |
| using | field_types = std::tuple<float, float, float, float> |
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| Traits ()=delete | |
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| static constexpr auto | name = "Orientation" |
| static constexpr auto | fully_qualified_name = "Game.Orientation" |
| static constexpr size_t | num_fields = 4 |
| static constexpr const char * | field_names [num_fields] |
| static constexpr const char * | field_typenames [num_fields] |
| static constexpr const char * | field_descriptions [num_fields] |
| static constexpr size_t | field_byte_offsets [num_fields] |
| static constexpr bool | field_hide_in_inspector [num_fields] |
| static constexpr uint32_t | fixed_column_index = 2 |
| This is the column that the entity orientation will reside in, in every table. | |
| using Game::Orientation::Traits::field_types = std::tuple<float, float, float, float> |
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This is the column that the entity orientation will reside in, in every table.
NOTE: This can never be changed, due to assumptions that have been made.
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