◆ cellSize
| float Im3d::Im3dState::cellSize = 1.0f |
◆ depthLayerId
◆ depthLines
| CoreGraphics::ShaderProgramId Im3d::Im3dState::depthLines |
◆ depthLinesPipeline
◆ depthTriangles
| CoreGraphics::ShaderProgramId Im3d::Im3dState::depthTriangles |
◆ depthTrianglesPipeline
◆ gridColor
| Math::vec4 Im3d::Im3dState::gridColor { 1.0f,1.0f,1.0f,0.3f } |
◆ gridOffset
◆ gridSize
| int Im3d::Im3dState::gridSize = 20 |
◆ im3dShader
◆ lines
| CoreGraphics::ShaderProgramId Im3d::Im3dState::lines |
◆ linesPipeline
◆ points
| CoreGraphics::ShaderProgramId Im3d::Im3dState::points |
◆ pointsPipeline
◆ renderGrid
| bool Im3d::Im3dState::renderGrid = false |
◆ triangles
| CoreGraphics::ShaderProgramId Im3d::Im3dState::triangles |
◆ trianglesPipeline
◆ vbo
◆ vertexPtr
| byte* Im3d::Im3dState::vertexPtr |
◆ viewPortPosition
| Math::vec2 Im3d::Im3dState::viewPortPosition { 0.0f, 0.0f } |
◆ viewPortSize
| Math::vec2 Im3d::Im3dState::viewPortSize { 1.0f, 1.0f } |
◆ vlo
The documentation for this struct was generated from the following file: