Nebula
Loading...
Searching...
No Matches
Lighting::LightContext::AreaLightSetupInfo Struct Reference

#include <lightcontext.h>

Public Attributes

AreaLightShape shape
Math::vec3 color = Math::vec3(1)
float intensity = 1.0f
float range = 10.0f
Graphics::StageMask stageMask = 0xFFFF
bool twoSided = false
bool castShadows = false
bool renderMesh = false

Member Data Documentation

◆ castShadows

bool Lighting::LightContext::AreaLightSetupInfo::castShadows = false

◆ color

Math::vec3 Lighting::LightContext::AreaLightSetupInfo::color = Math::vec3(1)

◆ intensity

float Lighting::LightContext::AreaLightSetupInfo::intensity = 1.0f

◆ range

float Lighting::LightContext::AreaLightSetupInfo::range = 10.0f

◆ renderMesh

bool Lighting::LightContext::AreaLightSetupInfo::renderMesh = false

◆ shape

AreaLightShape Lighting::LightContext::AreaLightSetupInfo::shape

◆ stageMask

Graphics::StageMask Lighting::LightContext::AreaLightSetupInfo::stageMask = 0xFFFF

◆ twoSided

bool Lighting::LightContext::AreaLightSetupInfo::twoSided = false

The documentation for this struct was generated from the following file: