#include <lightcontext.h>
◆ castShadows
| bool Lighting::LightContext::AreaLightSetupInfo::castShadows = false |
◆ color
◆ intensity
| float Lighting::LightContext::AreaLightSetupInfo::intensity = 1.0f |
◆ range
| float Lighting::LightContext::AreaLightSetupInfo::range = 10.0f |
◆ renderMesh
| bool Lighting::LightContext::AreaLightSetupInfo::renderMesh = false |
◆ shape
◆ stageMask
◆ twoSided
| bool Lighting::LightContext::AreaLightSetupInfo::twoSided = false |
The documentation for this struct was generated from the following file: