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Nebula
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#include <lightcontext.h>
Public Attributes | |
| AreaLightShape | shape |
| Math::vec3 | color = Math::vec3(1) |
| float | intensity = 1.0f |
| float | range = 10.0f |
| Graphics::StageMask | stageMask = 0xFFFF |
| bool | twoSided = false |
| bool | castShadows = false |
| bool | renderMesh = false |
| bool Lighting::LightContext::AreaLightSetupInfo::castShadows = false |
| Math::vec3 Lighting::LightContext::AreaLightSetupInfo::color = Math::vec3(1) |
| float Lighting::LightContext::AreaLightSetupInfo::intensity = 1.0f |
| float Lighting::LightContext::AreaLightSetupInfo::range = 10.0f |
| bool Lighting::LightContext::AreaLightSetupInfo::renderMesh = false |
| AreaLightShape Lighting::LightContext::AreaLightSetupInfo::shape |
| Graphics::StageMask Lighting::LightContext::AreaLightSetupInfo::stageMask = 0xFFFF |
| bool Lighting::LightContext::AreaLightSetupInfo::twoSided = false |