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Nebula
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#include <lightcontext.h>
Public Attributes | |
| Graphics::ViewId | view |
| Math::vec3 | color = Math::vec3(1) |
| float | intensity = 50.0f |
| float | zenith = 45_rad |
| float | azimuth = 0 |
| Graphics::StageMask | stageMask = 0xFFFF |
| bool | castShadows = false |
| float Lighting::LightContext::DirectionalLightSetupInfo::azimuth = 0 |
| bool Lighting::LightContext::DirectionalLightSetupInfo::castShadows = false |
| Math::vec3 Lighting::LightContext::DirectionalLightSetupInfo::color = Math::vec3(1) |
| float Lighting::LightContext::DirectionalLightSetupInfo::intensity = 50.0f |
| Graphics::StageMask Lighting::LightContext::DirectionalLightSetupInfo::stageMask = 0xFFFF |
| Graphics::ViewId Lighting::LightContext::DirectionalLightSetupInfo::view |
| float Lighting::LightContext::DirectionalLightSetupInfo::zenith = 45_rad |