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Lighting::LightContext::DirectionalLightSetupInfo Struct Reference

#include <lightcontext.h>

Public Attributes

Graphics::ViewId view
Math::vec3 color = Math::vec3(1)
float intensity = 50.0f
float zenith = 45_rad
float azimuth = 0
Graphics::StageMask stageMask = 0xFFFF
bool castShadows = false

Member Data Documentation

◆ azimuth

float Lighting::LightContext::DirectionalLightSetupInfo::azimuth = 0

◆ castShadows

bool Lighting::LightContext::DirectionalLightSetupInfo::castShadows = false

◆ color

Math::vec3 Lighting::LightContext::DirectionalLightSetupInfo::color = Math::vec3(1)

◆ intensity

float Lighting::LightContext::DirectionalLightSetupInfo::intensity = 50.0f

◆ stageMask

Graphics::StageMask Lighting::LightContext::DirectionalLightSetupInfo::stageMask = 0xFFFF

◆ view

Graphics::ViewId Lighting::LightContext::DirectionalLightSetupInfo::view

◆ zenith

float Lighting::LightContext::DirectionalLightSetupInfo::zenith = 45_rad

The documentation for this struct was generated from the following file: