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Nebula
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#include <lightcontext.h>
Public Attributes | |
| Math::vec3 | color = Math::vec3(1) |
| float | intensity = 1.0f |
| float | innerConeAngle = 30_rad |
| float | outerConeAngle = 45_rad |
| float | range = 10.0f |
| Graphics::StageMask | stageMask = 0xFFFF |
| bool | castShadows = false |
| CoreGraphics::TextureId | projection = CoreGraphics::InvalidTextureId |
| bool Lighting::LightContext::SpotLightSetupInfo::castShadows = false |
| Math::vec3 Lighting::LightContext::SpotLightSetupInfo::color = Math::vec3(1) |
| float Lighting::LightContext::SpotLightSetupInfo::innerConeAngle = 30_rad |
| float Lighting::LightContext::SpotLightSetupInfo::intensity = 1.0f |
| float Lighting::LightContext::SpotLightSetupInfo::outerConeAngle = 45_rad |
| CoreGraphics::TextureId Lighting::LightContext::SpotLightSetupInfo::projection = CoreGraphics::InvalidTextureId |
| float Lighting::LightContext::SpotLightSetupInfo::range = 10.0f |
| Graphics::StageMask Lighting::LightContext::SpotLightSetupInfo::stageMask = 0xFFFF |