#include <lightcontext.h>
◆ castShadows
| bool Lighting::LightContext::SpotLightSetupInfo::castShadows = false |
◆ color
◆ innerConeAngle
| float Lighting::LightContext::SpotLightSetupInfo::innerConeAngle = 30_rad |
◆ intensity
| float Lighting::LightContext::SpotLightSetupInfo::intensity = 1.0f |
◆ outerConeAngle
| float Lighting::LightContext::SpotLightSetupInfo::outerConeAngle = 45_rad |
◆ projection
◆ range
| float Lighting::LightContext::SpotLightSetupInfo::range = 10.0f |
◆ stageMask
The documentation for this struct was generated from the following file: