Nebula
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#include <materialtemplatetypes.h>
Public Attributes | |
CoreGraphics::ShaderId | shader |
CoreGraphics::ShaderProgramId | program |
uint | index |
const char * | name |
IndexT | bufferIndex |
IndexT MaterialTemplates::Entry::Pass::bufferIndex |
uint MaterialTemplates::Entry::Pass::index |
const char* MaterialTemplates::Entry::Pass::name |
CoreGraphics::ShaderProgramId MaterialTemplates::Entry::Pass::program |
CoreGraphics::ShaderId MaterialTemplates::Entry::Pass::shader |