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Nebula
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| CoreGraphics::BufferId PostEffects::[struct].state colorBufferConstants |
| CoreGraphics::BufferId PostEffects::[struct].state colorBufferCounter |
| CoreGraphics::ResourceTableId PostEffects::[struct].state colorDownsampleResourceTable |
| CoreGraphics::BufferId PostEffects::[struct].state depthBufferConstants |
| CoreGraphics::BufferId PostEffects::[struct].state depthBufferCounter |
| CoreGraphics::ResourceTableId PostEffects::[struct].state depthDownsampleResourceTable |
| CoreGraphics::ShaderProgramId PostEffects::[struct].state downsampleColorProgram |
| CoreGraphics::ShaderId PostEffects::[struct].state downsampleColorShader |
| Util::FixedArray<CoreGraphics::TextureViewId> PostEffects::[struct].state downsampledColorBufferViews |
| Util::FixedArray<CoreGraphics::TextureViewId> PostEffects::[struct].state downsampledDepthBufferViews |
| CoreGraphics::ShaderProgramId PostEffects::[struct].state downsampleDepthProgram |
| CoreGraphics::ShaderId PostEffects::[struct].state downsampleDepthShader |
| CoreGraphics::ShaderProgramId PostEffects::[struct].state extractProgram |
| CoreGraphics::ResourceTableId PostEffects::[struct].state extractResourceTable |
| CoreGraphics::ShaderId PostEffects::[struct].state extractShader |