|
Nebula
|
Public Attributes | |
| float | width |
| float | height |
| float | downsample |
| float | nearZ |
| float | farZ |
| float | sceneScale |
| Math::vec2 | uvToViewA |
| Math::vec2 | uvToViewB |
| float | radius |
| float | r |
| float | r2 |
| float | negInvR2 |
| Math::vec2 | focalLength |
| Math::vec2 | aoResolution |
| Math::vec2 | invAOResolution |
| float | maxRadiusPixels |
| float | strength |
| float | tanAngleBias |
| float | blurThreshold |
| float | blurFalloff |
| Math::vec2 PostEffects::[struct]AOVariables.ssaoState.vars aoResolution |
| float PostEffects::[struct]AOVariables.ssaoState.vars blurFalloff |
| float PostEffects::[struct]AOVariables.ssaoState.vars blurThreshold |
| float PostEffects::[struct]AOVariables.ssaoState.vars downsample |
| Math::vec2 PostEffects::[struct]AOVariables.ssaoState.vars focalLength |
| float PostEffects::[struct]AOVariables.ssaoState.vars height |
| Math::vec2 PostEffects::[struct]AOVariables.ssaoState.vars invAOResolution |
| float PostEffects::[struct]AOVariables.ssaoState.vars maxRadiusPixels |
| float PostEffects::[struct]AOVariables.ssaoState.vars nearZ |
| float PostEffects::[struct]AOVariables.ssaoState.vars negInvR2 |
| float PostEffects::[struct]AOVariables.ssaoState.vars radius |
| float PostEffects::[struct]AOVariables.ssaoState.vars sceneScale |
| float PostEffects::[struct]AOVariables.ssaoState.vars strength |
| float PostEffects::[struct]AOVariables.ssaoState.vars tanAngleBias |
| Math::vec2 PostEffects::[struct]AOVariables.ssaoState.vars uvToViewA |
| Math::vec2 PostEffects::[struct]AOVariables.ssaoState.vars uvToViewB |
| float PostEffects::[struct]AOVariables.ssaoState.vars width |