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Nebula
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Public Attributes | |
| CoreGraphics::ShaderProgramId | meshProgram |
| CoreGraphics::VertexAlloc | vertexBuffer |
| CoreGraphics::VertexAlloc | indexBuffer |
| CoreGraphics::ResourceTableId | meshGenTable |
| CoreGraphics::BufferId | patchBuffer |
| CoreGraphics::BufferId | constantsBuffer |
| SizeT | numTris |
| SizeT | numPatches |
| bool | updateMesh |
| std::function< void()> | terrainSetupCallback |
| IndexT | setupBlasFrame |
| CoreGraphics::BufferId Terrain::[struct].raytracingState constantsBuffer |
| CoreGraphics::VertexAlloc Terrain::[struct].raytracingState indexBuffer |
| CoreGraphics::ResourceTableId Terrain::[struct].raytracingState meshGenTable |
| CoreGraphics::ShaderProgramId Terrain::[struct].raytracingState meshProgram |
| SizeT Terrain::[struct].raytracingState numPatches |
| SizeT Terrain::[struct].raytracingState numTris |
| CoreGraphics::BufferId Terrain::[struct].raytracingState patchBuffer |
| IndexT Terrain::[struct].raytracingState setupBlasFrame |
| std::function<void()> Terrain::[struct].raytracingState terrainSetupCallback |
| bool Terrain::[struct].raytracingState updateMesh |
| CoreGraphics::VertexAlloc Terrain::[struct].raytracingState vertexBuffer |