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Nebula
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Public Attributes | |
| CoreGraphics::ShaderId | terrainShader |
| CoreGraphics::ShaderId | tileShader |
| CoreGraphics::ShaderProgramId | terrainShadowProgram |
| CoreGraphics::VertexLayoutId | vlo |
| CoreGraphics::TextureId | biomeWeights [Terrain::MAX_BIOMES] |
| Graphics::GraphicsEntityId | sun |
| Math::vec4 | cachedSunDirection |
| bool | shadowMapInvalid |
| bool | updateShadowMap |
| Threading::CriticalSection | syncPoint |
| CoreGraphics::ResourceTableId | terrainShadowResourceTable |
| CoreGraphics::TextureId | terrainPosBuffer |
| float | mipLoadDistance |
| float | mipRenderPadding |
| SizeT | layers |
| bool | debugRender |
| bool | renderToggle |
| CoreGraphics::TextureId Terrain::[struct].terrainState[Terrain::MAX_BIOMES] |
| Math::vec4 Terrain::[struct].terrainState cachedSunDirection |
| bool Terrain::[struct].terrainState debugRender |
| SizeT Terrain::[struct].terrainState layers |
| float Terrain::[struct].terrainState mipLoadDistance |
| float Terrain::[struct].terrainState mipRenderPadding |
| bool Terrain::[struct].terrainState renderToggle |
| bool Terrain::[struct].terrainState shadowMapInvalid |
| Graphics::GraphicsEntityId Terrain::[struct].terrainState sun |
| Threading::CriticalSection Terrain::[struct].terrainState syncPoint |
| CoreGraphics::TextureId Terrain::[struct].terrainState terrainPosBuffer |
| CoreGraphics::ShaderId Terrain::[struct].terrainState terrainShader |
| CoreGraphics::ShaderProgramId Terrain::[struct].terrainState terrainShadowProgram |
| CoreGraphics::ResourceTableId Terrain::[struct].terrainState terrainShadowResourceTable |
| CoreGraphics::ShaderId Terrain::[struct].terrainState tileShader |
| bool Terrain::[struct].terrainState updateShadowMap |
| CoreGraphics::VertexLayoutId Terrain::[struct].terrainState vlo |