Nebula
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Terrain::BiomeMaterial Struct Reference

#include <terraincontext.h>

Public Attributes

IO::URN albedo = IO::URN("urn:tex:system/white")
Resources::ResourceId albedoRes
IO::URN normal = IO::URN("urn:tex:system/nobump")
Resources::ResourceId normalRes
IO::URN material = IO::URN("urn:tex:system/default_material")
Resources::ResourceId materialRes

Member Data Documentation

◆ albedo

IO::URN Terrain::BiomeMaterial::albedo = IO::URN("urn:tex:system/white")

◆ albedoRes

Resources::ResourceId Terrain::BiomeMaterial::albedoRes

◆ material

IO::URN Terrain::BiomeMaterial::material = IO::URN("urn:tex:system/default_material")

◆ materialRes

Resources::ResourceId Terrain::BiomeMaterial::materialRes

◆ normal

IO::URN Terrain::BiomeMaterial::normal = IO::URN("urn:tex:system/nobump")

◆ normalRes

Resources::ResourceId Terrain::BiomeMaterial::normalRes

The documentation for this struct was generated from the following file: