Nebula
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Terrain::BiomeMaterial Struct Reference

#include <terraincontext.h>

Public Attributes

IO::Path albedo = IO::Path::FolderAndFile("tex", "system/white")
Resources::ResourceId albedoRes
IO::Path normal = IO::Path::FolderAndFile("tex", "system/nobump")
Resources::ResourceId normalRes
IO::Path material = IO::Path::FolderAndFile("tex", "system/default_material")
Resources::ResourceId materialRes

Member Data Documentation

◆ albedo

IO::Path Terrain::BiomeMaterial::albedo = IO::Path::FolderAndFile("tex", "system/white")

◆ albedoRes

Resources::ResourceId Terrain::BiomeMaterial::albedoRes

◆ material

IO::Path Terrain::BiomeMaterial::material = IO::Path::FolderAndFile("tex", "system/default_material")

◆ materialRes

Resources::ResourceId Terrain::BiomeMaterial::materialRes

◆ normal

IO::Path Terrain::BiomeMaterial::normal = IO::Path::FolderAndFile("tex", "system/nobump")

◆ normalRes

Resources::ResourceId Terrain::BiomeMaterial::normalRes

The documentation for this struct was generated from the following file: