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Nebula
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#include <terraincontext.h>
Public Attributes | |
| IO::Path | albedo = IO::Path::FolderAndFile("tex", "system/white") |
| Resources::ResourceId | albedoRes |
| IO::Path | normal = IO::Path::FolderAndFile("tex", "system/nobump") |
| Resources::ResourceId | normalRes |
| IO::Path | material = IO::Path::FolderAndFile("tex", "system/default_material") |
| Resources::ResourceId | materialRes |
| IO::Path Terrain::BiomeMaterial::albedo = IO::Path::FolderAndFile("tex", "system/white") |
| Resources::ResourceId Terrain::BiomeMaterial::albedoRes |
| IO::Path Terrain::BiomeMaterial::material = IO::Path::FolderAndFile("tex", "system/default_material") |
| Resources::ResourceId Terrain::BiomeMaterial::materialRes |
| IO::Path Terrain::BiomeMaterial::normal = IO::Path::FolderAndFile("tex", "system/nobump") |
| Resources::ResourceId Terrain::BiomeMaterial::normalRes |