Nebula
|
#include <terraincontext.h>
Public Attributes | |
Resources::ResourceName | albedo = "tex:system/white.dds" |
Resources::ResourceName | normal = "tex:system/nobump.dds" |
Resources::ResourceName | material = "tex:system/default_material.dds" |
Resources::ResourceName Terrain::BiomeMaterial::albedo = "tex:system/white.dds" |
Resources::ResourceName Terrain::BiomeMaterial::material = "tex:system/default_material.dds" |
Resources::ResourceName Terrain::BiomeMaterial::normal = "tex:system/nobump.dds" |