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Nebula
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#include <terraincontext.h>
Public Attributes | |
| Resources::ResourceName | albedo = "systex:white.dds" |
| Resources::ResourceId | albedoRes |
| Resources::ResourceName | normal = "systex:nobump.dds" |
| Resources::ResourceId | normalRes |
| Resources::ResourceName | material = "systex:default_material.dds" |
| Resources::ResourceId | materialRes |
| Resources::ResourceName Terrain::BiomeMaterial::albedo = "systex:white.dds" |
| Resources::ResourceId Terrain::BiomeMaterial::albedoRes |
| Resources::ResourceName Terrain::BiomeMaterial::material = "systex:default_material.dds" |
| Resources::ResourceId Terrain::BiomeMaterial::materialRes |
| Resources::ResourceName Terrain::BiomeMaterial::normal = "systex:nobump.dds" |
| Resources::ResourceId Terrain::BiomeMaterial::normalRes |