Nebula
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#include <terraincontext.h>
Public Attributes | |
float | slopeThreshold |
float | heightThreshold |
float | uvScaleFactor |
bool | useMaterialWeights |
Resources::ResourceName | weights |
float Terrain::BiomeParameters::heightThreshold |
float Terrain::BiomeParameters::slopeThreshold |
bool Terrain::BiomeParameters::useMaterialWeights |
float Terrain::BiomeParameters::uvScaleFactor |
Resources::ResourceName Terrain::BiomeParameters::weights |