#include <terraincontext.h>
◆ index
IndexT Terrain::SubTextureUpdateJobOutput::index |
◆ mipBias
float Terrain::SubTextureUpdateJobOutput::mipBias |
◆ newMaxMip
uint Terrain::SubTextureUpdateJobOutput::newMaxMip |
◆ newTiles
uint Terrain::SubTextureUpdateJobOutput::newTiles |
◆ oldCoord
Math::uint2 Terrain::SubTextureUpdateJobOutput::oldCoord |
◆ oldMaxMip
uint Terrain::SubTextureUpdateJobOutput::oldMaxMip |
◆ oldTiles
uint Terrain::SubTextureUpdateJobOutput::oldTiles |
◆ updateState
The documentation for this struct was generated from the following file: