◆ TextureLoadBits
Enumerator |
---|
HeightMapLoaded | |
DecisionMapLoaded | |
◆ decisionMap
Resources::ResourceId Terrain::TerrainContext::TerrainRuntimeInfo::decisionMap |
◆ enableRayTracing
bool Terrain::TerrainContext::TerrainRuntimeInfo::enableRayTracing |
◆ heightMap
Resources::ResourceId Terrain::TerrainContext::TerrainRuntimeInfo::heightMap |
◆ ibo
◆ loadBits
uint Terrain::TerrainContext::TerrainRuntimeInfo::loadBits |
◆ lowresGenerated
uint Terrain::TerrainContext::TerrainRuntimeInfo::lowresGenerated |
◆ maxHeight
float Terrain::TerrainContext::TerrainRuntimeInfo::maxHeight |
◆ minHeight
float Terrain::TerrainContext::TerrainRuntimeInfo::minHeight |
◆ numTilesX
uint Terrain::TerrainContext::TerrainRuntimeInfo::numTilesX |
◆ numTilesY
uint Terrain::TerrainContext::TerrainRuntimeInfo::numTilesY |
◆ patchTables
◆ sectionBoxes
◆ sectorAllocatedTile
◆ sectorLod
Util::Array<float> Terrain::TerrainContext::TerrainRuntimeInfo::sectorLod |
◆ sectorPrimGroups
◆ sectorTextureTileSize
◆ sectorTileOffsets
◆ sectorUniformOffsets
◆ sectorUpdateTextureTile
Util::Array<bool> Terrain::TerrainContext::TerrainRuntimeInfo::sectorUpdateTextureTile |
◆ sectorUv
◆ sectorVisible
Util::Array<bool> Terrain::TerrainContext::TerrainRuntimeInfo::sectorVisible |
◆ tileHeight
uint Terrain::TerrainContext::TerrainRuntimeInfo::tileHeight |
◆ tileWidth
uint Terrain::TerrainContext::TerrainRuntimeInfo::tileWidth |
◆ vbo
◆ worldHeight
float Terrain::TerrainContext::TerrainRuntimeInfo::worldHeight |
◆ worldWidth
float Terrain::TerrainContext::TerrainRuntimeInfo::worldWidth |
The documentation for this struct was generated from the following file: