◆ TextureLoadBits
| Enumerator |
|---|
| HeightMapLoaded | |
| DecisionMapLoaded | |
◆ decisionMap
| Resources::ResourceId Terrain::TerrainContext::TerrainRuntimeInfo::decisionMap |
◆ enableRayTracing
| bool Terrain::TerrainContext::TerrainRuntimeInfo::enableRayTracing |
◆ heightMap
| Resources::ResourceId Terrain::TerrainContext::TerrainRuntimeInfo::heightMap |
◆ ibo
◆ loadBits
| uint Terrain::TerrainContext::TerrainRuntimeInfo::loadBits |
◆ lowresGenerated
| uint Terrain::TerrainContext::TerrainRuntimeInfo::lowresGenerated |
◆ maxHeight
| float Terrain::TerrainContext::TerrainRuntimeInfo::maxHeight |
◆ minHeight
| float Terrain::TerrainContext::TerrainRuntimeInfo::minHeight |
◆ numTilesX
| uint Terrain::TerrainContext::TerrainRuntimeInfo::numTilesX |
◆ numTilesY
| uint Terrain::TerrainContext::TerrainRuntimeInfo::numTilesY |
◆ patchTables
◆ sectionBoxes
◆ sectorAllocatedTile
◆ sectorLod
| Util::Array<float> Terrain::TerrainContext::TerrainRuntimeInfo::sectorLod |
◆ sectorPrimGroups
◆ sectorTextureTileSize
◆ sectorTileOffsets
◆ sectorUniformOffsets
◆ sectorUpdateTextureTile
| Util::Array<bool> Terrain::TerrainContext::TerrainRuntimeInfo::sectorUpdateTextureTile |
◆ sectorUv
◆ sectorVisible
| Util::Array<bool> Terrain::TerrainContext::TerrainRuntimeInfo::sectorVisible |
◆ tileHeight
| uint Terrain::TerrainContext::TerrainRuntimeInfo::tileHeight |
◆ tileWidth
| uint Terrain::TerrainContext::TerrainRuntimeInfo::tileWidth |
◆ vbo
◆ worldHeight
| float Terrain::TerrainContext::TerrainRuntimeInfo::worldHeight |
◆ worldWidth
| float Terrain::TerrainContext::TerrainRuntimeInfo::worldWidth |
The documentation for this struct was generated from the following file: