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Nebula
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#include <terraincontext.h>
Public Attributes | |
| float | minHeight |
| float | maxHeight |
| float | width |
| float | height |
| float | tileWidth |
| float | tileHeight |
| float | quadsPerTileX |
| float | quadsPerTileY |
| Resources::ResourceName | heightMap |
| Resources::ResourceName | decisionMap |
| bool | enableRayTracing |
| Resources::ResourceName Terrain::TerrainCreateInfo::decisionMap |
| bool Terrain::TerrainCreateInfo::enableRayTracing |
| float Terrain::TerrainCreateInfo::height |
| Resources::ResourceName Terrain::TerrainCreateInfo::heightMap |
| float Terrain::TerrainCreateInfo::maxHeight |
| float Terrain::TerrainCreateInfo::minHeight |
| float Terrain::TerrainCreateInfo::quadsPerTileX |
| float Terrain::TerrainCreateInfo::quadsPerTileY |
| float Terrain::TerrainCreateInfo::tileHeight |
| float Terrain::TerrainCreateInfo::tileWidth |
| float Terrain::TerrainCreateInfo::width |