#include <terraincontext.h>
◆ decisionMap
◆ enableRayTracing
| bool Terrain::TerrainCreateInfo::enableRayTracing |
◆ height
| float Terrain::TerrainCreateInfo::height |
◆ heightMap
◆ maxHeight
| float Terrain::TerrainCreateInfo::maxHeight |
◆ minHeight
| float Terrain::TerrainCreateInfo::minHeight |
◆ quadsPerTileX
| float Terrain::TerrainCreateInfo::quadsPerTileX |
◆ quadsPerTileY
| float Terrain::TerrainCreateInfo::quadsPerTileY |
◆ tileHeight
| float Terrain::TerrainCreateInfo::tileHeight |
◆ tileWidth
| float Terrain::TerrainCreateInfo::tileWidth |
◆ width
| float Terrain::TerrainCreateInfo::width |
The documentation for this struct was generated from the following file: