#include <terraincontext.h>
◆ maxHeight
| float Terrain::TerrainSetupSettings::maxHeight |
◆ minHeight
| float Terrain::TerrainSetupSettings::minHeight |
◆ quadsPerTileX
| float Terrain::TerrainSetupSettings::quadsPerTileX |
◆ quadsPerTileY
| float Terrain::TerrainSetupSettings::quadsPerTileY |
◆ tileHeight
| float Terrain::TerrainSetupSettings::tileHeight |
◆ tileWidth
| float Terrain::TerrainSetupSettings::tileWidth |
◆ worldSizeX
| float Terrain::TerrainSetupSettings::worldSizeX |
◆ worldSizeZ
| float Terrain::TerrainSetupSettings::worldSizeZ |
The documentation for this struct was generated from the following file: