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Util::Array< Util::Tuple< VkDevice, VkImageView, VkImage > > | textures |
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Util::Array< Util::Tuple< VkDevice, VkImageView > > | textureViews |
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Util::Array< Util::Tuple< VkDevice, VkBuffer > > | buffers |
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Util::Array< Util::Tuple< VkDevice, VkCommandPool, VkCommandBuffer > > | commandBuffers |
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Util::Array< Util::Tuple< VkDevice, VkDescriptorPool, VkDescriptorSet, uint * > > | resourceTables |
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Util::Array< Util::Tuple< VkDevice, VkFramebuffer, VkRenderPass > > | passes |
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Util::Array< Util::Tuple< VkDevice, VkAccelerationStructureKHR > > | ases |
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Util::Array< CoreGraphics::Alloc > | allocs |
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◆ allocs
◆ ases
Util::Array<Util::Tuple<VkDevice, VkAccelerationStructureKHR> > Vulkan::GraphicsDeviceState::PendingDeletes::ases |
◆ buffers
◆ commandBuffers
Util::Array<Util::Tuple<VkDevice, VkCommandPool, VkCommandBuffer > > Vulkan::GraphicsDeviceState::PendingDeletes::commandBuffers |
◆ passes
Util::Array<Util::Tuple<VkDevice, VkFramebuffer, VkRenderPass> > Vulkan::GraphicsDeviceState::PendingDeletes::passes |
◆ resourceTables
Util::Array<Util::Tuple<VkDevice, VkDescriptorPool, VkDescriptorSet, uint*> > Vulkan::GraphicsDeviceState::PendingDeletes::resourceTables |
◆ textures
Util::Array<Util::Tuple<VkDevice, VkImageView, VkImage> > Vulkan::GraphicsDeviceState::PendingDeletes::textures |
◆ textureViews
The documentation for this struct was generated from the following file: