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Nebula
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#include <vkpass.h>
Public Attributes | |
| VkDevice | dev |
| Util::StringAtom | name |
| Util::Array< CoreGraphics::TextureViewId > | attachments |
| Util::Array< Math::vec4 > | attachmentClears |
| Util::Array< CoreGraphics::AttachmentFlagBits > | attachmentFlags |
| Util::Array< bool > | attachmentIsDepthStencil |
| Util::Array< CoreGraphics::Subpass > | subpasses |
| VkRect2D | renderArea |
| VkFramebuffer | framebuffer |
| VkRenderPass | pass |
| Util::FixedArray< VkRect2D > | rects |
| Util::FixedArray< VkViewport > | viewports |
| Util::FixedArray< VkClearValue > | clearValues |
| Util::Array<Math::vec4> Vulkan::VkPassLoadInfo::attachmentClears |
| Util::Array<CoreGraphics::AttachmentFlagBits> Vulkan::VkPassLoadInfo::attachmentFlags |
| Util::Array<bool> Vulkan::VkPassLoadInfo::attachmentIsDepthStencil |
| Util::Array<CoreGraphics::TextureViewId> Vulkan::VkPassLoadInfo::attachments |
| Util::FixedArray<VkClearValue> Vulkan::VkPassLoadInfo::clearValues |
| VkDevice Vulkan::VkPassLoadInfo::dev |
| VkFramebuffer Vulkan::VkPassLoadInfo::framebuffer |
| Util::StringAtom Vulkan::VkPassLoadInfo::name |
| VkRenderPass Vulkan::VkPassLoadInfo::pass |
| Util::FixedArray<VkRect2D> Vulkan::VkPassLoadInfo::rects |
| VkRect2D Vulkan::VkPassLoadInfo::renderArea |
| Util::Array<CoreGraphics::Subpass> Vulkan::VkPassLoadInfo::subpasses |
| Util::FixedArray<VkViewport> Vulkan::VkPassLoadInfo::viewports |