Nebula
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#include <vkpass.h>
Public Attributes | |
VkDevice | dev |
Util::StringAtom | name |
Util::Array< CoreGraphics::TextureViewId > | attachments |
Util::Array< Math::vec4 > | attachmentClears |
Util::Array< CoreGraphics::AttachmentFlagBits > | attachmentFlags |
Util::Array< bool > | attachmentIsDepthStencil |
Util::Array< CoreGraphics::Subpass > | subpasses |
VkRect2D | renderArea |
VkFramebuffer | framebuffer |
VkRenderPass | pass |
Util::FixedArray< VkRect2D > | rects |
Util::FixedArray< VkViewport > | viewports |
Util::FixedArray< VkClearValue > | clearValues |
Util::Array<Math::vec4> Vulkan::VkPassLoadInfo::attachmentClears |
Util::Array<CoreGraphics::AttachmentFlagBits> Vulkan::VkPassLoadInfo::attachmentFlags |
Util::Array<bool> Vulkan::VkPassLoadInfo::attachmentIsDepthStencil |
Util::Array<CoreGraphics::TextureViewId> Vulkan::VkPassLoadInfo::attachments |
Util::FixedArray<VkClearValue> Vulkan::VkPassLoadInfo::clearValues |
VkDevice Vulkan::VkPassLoadInfo::dev |
VkFramebuffer Vulkan::VkPassLoadInfo::framebuffer |
Util::StringAtom Vulkan::VkPassLoadInfo::name |
VkRenderPass Vulkan::VkPassLoadInfo::pass |
Util::FixedArray<VkRect2D> Vulkan::VkPassLoadInfo::rects |
VkRect2D Vulkan::VkPassLoadInfo::renderArea |
Util::Array<CoreGraphics::Subpass> Vulkan::VkPassLoadInfo::subpasses |
Util::FixedArray<VkViewport> Vulkan::VkPassLoadInfo::viewports |