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CoreGraphics::InputAssemblyKey Union Reference

#include <config.h>

Public Member Functions

void operator= (const InputAssemblyKey &rhs)
 
bool operator== (const InputAssemblyKey &rhs) const
 
bool operator!= (const InputAssemblyKey &rhs) const
 
bool operator> (const InputAssemblyKey &rhs) const
 
bool operator< (const InputAssemblyKey &rhs) const
 

Public Attributes

struct { 
 
   uint   topo: 4 
 
   bool   primRestart: 1 
 
};  
 
byte key
 

Member Function Documentation

◆ operator!=()

bool CoreGraphics::InputAssemblyKey::operator!= ( const InputAssemblyKey & rhs) const
inline

◆ operator<()

bool CoreGraphics::InputAssemblyKey::operator< ( const InputAssemblyKey & rhs) const
inline

◆ operator=()

void CoreGraphics::InputAssemblyKey::operator= ( const InputAssemblyKey & rhs)
inline

◆ operator==()

bool CoreGraphics::InputAssemblyKey::operator== ( const InputAssemblyKey & rhs) const
inline

◆ operator>()

bool CoreGraphics::InputAssemblyKey::operator> ( const InputAssemblyKey & rhs) const
inline

Member Data Documentation

◆ [struct]

◆ key

byte CoreGraphics::InputAssemblyKey::key

◆ primRestart

bool CoreGraphics::InputAssemblyKey::primRestart

◆ topo

uint CoreGraphics::InputAssemblyKey::topo

The documentation for this union was generated from the following file: