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Nebula
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#include <shader.h>
Get shader program raytracing bits.
Classes | |
| struct | [struct].bitField |
Public Attributes | |
| struct | bitField |
| uint | bits |
| struct CoreGraphics::RayTracingBits::[struct].bitField CoreGraphics::RayTracingBits::bitField |
| uint CoreGraphics::RayTracingBits::bits |