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Nebula
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#include <shader.h>
Get shader program raytracing bits.
Public Attributes | ||
| struct { | ||
| bool hasGen: 1 | ||
| bool hasCallable: 1 | ||
| bool hasAnyHit: 1 | ||
| bool hasClosestHit: 1 | ||
| bool hasIntersect: 1 | ||
| bool hasMiss: 1 | ||
| } | bitField | |
| uint | bits | |
| struct { ... } CoreGraphics::RayTracingBits::bitField |
| uint CoreGraphics::RayTracingBits::bits |
| bool CoreGraphics::RayTracingBits::hasAnyHit |
| bool CoreGraphics::RayTracingBits::hasCallable |
| bool CoreGraphics::RayTracingBits::hasClosestHit |
| bool CoreGraphics::RayTracingBits::hasGen |
| bool CoreGraphics::RayTracingBits::hasIntersect |
| bool CoreGraphics::RayTracingBits::hasMiss |