Nebula
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#include <shader.h>
Get shader program raytracing bits.
Public Attributes | ||
struct { | ||
bool hasGen: 1 | ||
bool hasCallable: 1 | ||
bool hasAnyHit: 1 | ||
bool hasClosestHit: 1 | ||
bool hasIntersect: 1 | ||
bool hasMiss: 1 | ||
} | bitField | |
uint | bits | |
struct { ... } CoreGraphics::RayTracingBits::bitField |
uint CoreGraphics::RayTracingBits::bits |
bool CoreGraphics::RayTracingBits::hasAnyHit |
bool CoreGraphics::RayTracingBits::hasCallable |
bool CoreGraphics::RayTracingBits::hasClosestHit |
bool CoreGraphics::RayTracingBits::hasGen |
bool CoreGraphics::RayTracingBits::hasIntersect |
bool CoreGraphics::RayTracingBits::hasMiss |