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__forceinline vec3 | Math::operator- (const vec3 &lhs) |
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__forceinline vec3 | Math::operator* (const vec3 &lhs, scalar t) |
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__forceinline vec3 | Math::operator* (const vec3 &lhs, const vec3 &rhs) |
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__forceinline vec3 | Math::operator+ (const vec3 &lhs, const vec3 &rhs) |
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__forceinline vec3 | Math::operator- (const vec3 &lhs, const vec3 &rhs) |
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__forceinline scalar | Math::length (const vec3 &v) |
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__forceinline scalar | Math::lengthsq (const vec3 &v) |
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__forceinline vec3 | Math::reciprocal (const vec3 &v) |
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__forceinline vec3 | Math::reciprocalapprox (const vec3 &v) |
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__forceinline vec3 | Math::multiply (const vec3 &v0, const vec3 &v1) |
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__forceinline vec3 | Math::multiplyadd (const vec3 &v0, const vec3 &v1, const vec3 &v2) |
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__forceinline vec3 | Math::divide (const vec3 &v0, const vec3 &v1) |
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__forceinline vec3 | Math::abs (const vec3 &v) |
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__forceinline vec3 | Math::cross (const vec3 &v0, const vec3 &v1) |
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__forceinline scalar | Math::dot (const vec3 &v0, const vec3 &v1) |
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__forceinline vec3 | Math::barycentric (const vec3 &v0, const vec3 &v1, const vec3 &v2, scalar f, scalar g) |
| calculates Result = v0 + f * (v1 - v0) + g * (v2 - v0)
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__forceinline vec3 | Math::catmullrom (const vec3 &v0, const vec3 &v1, const vec3 &v2, const vec3 &v3, scalar s) |
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__forceinline vec3 | Math::hermite (const vec3 &v1, const vec3 &t1, const vec3 &v2, const vec3 &t2, scalar s) |
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__forceinline scalar | Math::angle (const vec3 &v0, const vec3 &v1) |
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__forceinline vec3 | Math::lerp (const vec3 &v0, const vec3 &v1, scalar s) |
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__forceinline vec3 | Math::maximize (const vec3 &v0, const vec3 &v1) |
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__forceinline vec3 | Math::minimize (const vec3 &v0, const vec3 &v1) |
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__forceinline vec3 | Math::clamp (const vec3 &clamp, const vec3 &min, const vec3 &max) |
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__forceinline vec3 | Math::normalize (const vec3 &v) |
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__forceinline vec3 | Math::normalizeapprox (const vec3 &v) |
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__forceinline vec3 | Math::reflect (const vec3 &normal, const vec3 &incident) |
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__forceinline bool | Math::less_any (const vec3 &v0, const vec3 &v1) |
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__forceinline bool | Math::less_all (const vec3 &v0, const vec3 &v1) |
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__forceinline bool | Math::lessequal_any (const vec3 &v0, const vec3 &v1) |
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__forceinline bool | Math::lessequal_all (const vec3 &v0, const vec3 &v1) |
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__forceinline bool | Math::greater_any (const vec3 &v0, const vec3 &v1) |
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__forceinline bool | Math::greater_all (const vec3 &v0, const vec3 &v1) |
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__forceinline bool | Math::greaterequal_any (const vec3 &v0, const vec3 &v1) |
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__forceinline bool | Math::greaterequal_all (const vec3 &v0, const vec3 &v1) |
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__forceinline bool | Math::equal_any (const vec3 &v0, const vec3 &v1) |
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__forceinline bool | Math::nearequal (const vec3 &v0, const vec3 &v1, float epsilon) |
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__forceinline bool | Math::nearequal (const vec3 &v0, const vec3 &v1, const vec3 &epsilon) |
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__forceinline vec3 | Math::less (const vec3 &v0, const vec3 &v1) |
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__forceinline vec3 | Math::greater (const vec3 &v0, const vec3 &v1) |
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__forceinline vec3 | Math::equal (const vec3 &v0, const vec3 &v1) |
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__forceinline vec3 | Math::splat (const vec3 &v, uint element) |
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__forceinline vec3 | Math::splat_x (const vec3 &v) |
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__forceinline vec3 | Math::splat_y (const vec3 &v) |
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__forceinline vec3 | Math::splat_z (const vec3 &v) |
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__forceinline vec3 | Math::permute (const vec3 &v0, const vec3 &v1, unsigned int i0, unsigned int i1, unsigned int i2) |
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__forceinline vec3 | Math::select (const vec3 &v0, const vec3 &v1, const uint i0, const uint i1, const uint i2) |
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__forceinline vec3 | Math::select (const vec3 &v0, const vec3 &v1, const vec3 &control) |
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__forceinline vec3 | Math::floor (const vec3 &v) |
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__forceinline vec3 | Math::ceiling (const vec3 &v) |
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static const __m128 | Math::_id_x = _mm_setr_ps(1.0f, 0.0f, 0.0f, 0.0f) |
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static const __m128 | Math::_id_y = _mm_setr_ps(0.0f, 1.0f, 0.0f, 0.0f) |
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static const __m128 | Math::_id_z = _mm_setr_ps(0.0f, 0.0f, 1.0f, 0.0f) |
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static const __m128 | Math::_id_w = _mm_setr_ps(0.0f, 0.0f, 0.0f, 1.0f) |
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static const __m128 | Math::_minus1 = _mm_setr_ps(-1.0f, -1.0f, -1.0f, -1.0f) |
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static const __m128 | Math::_plus1 = _mm_setr_ps(1.0f, 1.0f, 1.0f, 1.0f) |
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static const __m128 | Math::_zero = _mm_setr_ps(0.0f, 0.0f, 0.0f, 0.0f) |
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static const __m128i | Math::_sign = _mm_setr_epi32(0x80000000, 0x80000000, 0x80000000, 0x80000000) |
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static const __m128 | Math::_mask_xyz = _mm_castsi128_ps(_mm_setr_epi32( 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0 )) |
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