Nebula
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Go to the source code of this file.
Classes | |
struct | Math::vector |
A vector is a 3D direction in space. More... | |
Namespaces | |
namespace | Math |
Different curves. | |
Functions | |
__forceinline vector | Math::operator- (const vector &rhs) |
__forceinline vector | Math::operator+ (const vector &lhs, const vector &rhs) |
__forceinline vector | Math::operator- (const vector &lhs, const vector &rhs) |
__forceinline vector | Math::operator* (const vector &lhs, scalar s) |
__forceinline vector | Math::operator* (const vector &lhs, const vector &rhs) |
__forceinline vector | Math::normalize (const vector &v) |
__forceinline vector | Math::normalizeapprox (const vector &v) |
__forceinline scalar | Math::dot (const vector &v0, const vector &v1) |
__forceinline vector | Math::cross (const vector &v0, const vector &v1) |
__forceinline scalar | Math::length (const vector &v) |
__forceinline scalar | Math::lengthsq (const vector &v) |