Implements the shader server used by Vulkan.
Definition cameramanager.h:21
Implements a resource loader for models.
Definition modelcontext.h:35
ObserverType
Definition visibility.h:25
@ Orthographic
Definition visibility.h:27
@ BoundingBox
Definition visibility.h:28
@ Omnipercipient
Definition visibility.h:29
@ Perspective
Definition visibility.h:26
@ NumObserverTypes
Definition visibility.h:31
VisibilityEntityType
Definition visibility.h:36
@ LightProbe
Definition visibility.h:41
@ Light
Definition visibility.h:40
@ Particle
Definition visibility.h:38
@ Model
Definition visibility.h:37
@ Camera
Definition visibility.h:39
ObserverMask
Definition visibility.h:15
@ All
Definition visibility.h:19
@ Observers
Definition visibility.h:17
@ NumObserverMasks
Definition visibility.h:20
#define __ImplementEnumBitOperators(type)