Nebula
Loading...
Searching...
No Matches
vkfence.h
Go to the documentation of this file.
1#pragma once
2//------------------------------------------------------------------------------
9//------------------------------------------------------------------------------
10#include "ids/idallocator.h"
11#include "coregraphics/fence.h"
12namespace Vulkan
13{
14
16{
17 VkFence fence;
18};
21
22//------------------------------------------------------------------------------
25VkFence FenceGetVk(const CoreGraphics::FenceId id);
26
27} // namespace Vulkan
An ID allocator associates an id with a slice in an N number of arrays.
Definition idallocator.h:40
Vulkan implementation of GPU acceleration structure.
Definition vkaccelerationstructure.cc:15
Ids::IdAllocator< VkDevice, VkFenceInfo > VkFenceAllocator
Definition vkfence.h:19
VkFenceAllocator fenceAllocator(0x00FFFFFF)
Definition vkfence.h:20
VkFence FenceGetVk(const CoreGraphics::FenceId id)
Definition vkfence.cc:19
Definition fence.h:18
Definition vkfence.h:16
VkFence fence
Definition vkfence.h:17