2#ifndef WIN32_WIN32CONSOLEHANDLER_H
3#define WIN32_WIN32CONSOLEHANDLER_H
Base class for all console handlers.
Definition consolehandler.h:22
The default console handler for Win32, puts normal messages to the debug output channel,...
Definition win32consolehandler.h:22
virtual void Warning(const Util::String &s)
called by console to output warning
Definition win32consolehandler.cc:89
HANDLE stdoutHandle
Definition win32consolehandler.h:44
__DeclareClass(Win32ConsoleHandler)
virtual bool HasInput()
return true if input is available
Definition win32consolehandler.cc:118
virtual void Error(const Util::String &s)
called by console with serious error
Definition win32consolehandler.cc:66
virtual void Print(const Util::String &s)
called by console to output data
Definition win32consolehandler.cc:36
virtual void DebugOut(const Util::String &s)
called by console to output debug string
Definition win32consolehandler.cc:57
HANDLE stdinHandle
Definition win32consolehandler.h:45
HANDLE stderrHandle
Definition win32consolehandler.h:46
virtual Util::String GetInput()
read available input
Definition win32consolehandler.cc:146
Win32ConsoleHandler()
constructor
Definition win32consolehandler.cc:21
virtual void Confirm(const Util::String &s)
called by console to display confirmation message box
Definition win32consolehandler.cc:102
[TODO: Describe Win32 subsystem]
Nebula's universal string class.
Definition string.h:50