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Win32::Win32ConsoleHandler Class Reference

#include <win32consolehandler.h>

Detailed Description

The default console handler for Win32, puts normal messages to the debug output channel, and error messages into a message box.

Does not provide any input.

Inherits IO::ConsoleHandler.

Public Member Functions

 Win32ConsoleHandler ()
 constructor
 
virtual void Print (const Util::String &s)
 called by console to output data
 
virtual void Error (const Util::String &s)
 called by console with serious error
 
virtual void Warning (const Util::String &s)
 called by console to output warning
 
virtual void Confirm (const Util::String &s)
 called by console to display confirmation message box
 
virtual void DebugOut (const Util::String &s)
 called by console to output debug string
 
virtual bool HasInput ()
 return true if input is available
 
virtual Util::String GetInput ()
 read available input
 
- Public Member Functions inherited from IO::ConsoleHandler
 ConsoleHandler ()
 constructor
 
virtual ~ConsoleHandler ()
 destructor
 
virtual void Open ()
 called by console when attached
 
virtual void Close ()
 called by console when removed
 
bool IsOpen () const
 return true if currently open
 
virtual void Update ()
 called by Console::Update()
 
- Public Member Functions inherited from Core::RefCounted
 RefCounted ()
 constructor
 
int GetRefCount () const
 get the current refcount
 
void AddRef ()
 increment refcount by one
 
void Release ()
 decrement refcount and destroy object if refcount is zero
 
bool IsInstanceOf (const Rtti &rtti) const
 return true if this object is instance of given class
 
bool IsInstanceOf (const Util::String &className) const
 return true if this object is instance of given class by string
 
bool IsInstanceOf (const Util::FourCC &classFourCC) const
 return true if this object is instance of given class by fourcc
 
bool IsA (const Rtti &rtti) const
 return true if this object is instance of given class, or a derived class
 
bool IsA (const Util::String &rttiName) const
 return true if this object is instance of given class, or a derived class, by string
 
bool IsA (const Util::FourCC &rttiFourCC) const
 return true if this object is instance of given class, or a derived class, by fourcc
 
const Util::StringGetClassName () const
 get the class name
 
Util::FourCC GetClassFourCC () const
 get the class FourCC code
 

Private Member Functions

 __DeclareClass (Win32ConsoleHandler)
 

Private Attributes

HANDLE stdoutHandle
 
HANDLE stdinHandle
 
HANDLE stderrHandle
 

Additional Inherited Members

- Static Public Member Functions inherited from Core::RefCounted
static void DumpRefCountingLeaks ()
 dump refcounting leaks, call at end of application (NEBULA_DEBUG builds only!)
 
- Protected Member Functions inherited from Core::RefCounted
virtual ~RefCounted ()
 destructor (called when refcount reaches zero)
 

Constructor & Destructor Documentation

◆ Win32ConsoleHandler()

Win32::Win32ConsoleHandler::Win32ConsoleHandler ( )

constructor

Member Function Documentation

◆ __DeclareClass()

Win32::Win32ConsoleHandler::__DeclareClass ( Win32ConsoleHandler )
private

◆ Confirm()

void Win32::Win32ConsoleHandler::Confirm ( const Util::String & s)
virtual

called by console to display confirmation message box

Reimplemented from IO::ConsoleHandler.

◆ DebugOut()

void Win32::Win32ConsoleHandler::DebugOut ( const Util::String & s)
virtual

called by console to output debug string

Reimplemented from IO::ConsoleHandler.

◆ Error()

void Win32::Win32ConsoleHandler::Error ( const Util::String & s)
virtual

called by console with serious error

Reimplemented from IO::ConsoleHandler.

◆ GetInput()

String Win32::Win32ConsoleHandler::GetInput ( )
virtual

read available input

Get user input from the console.

Reimplemented from IO::ConsoleHandler.

◆ HasInput()

bool Win32::Win32ConsoleHandler::HasInput ( )
virtual

return true if input is available

Since we are blocking the app waiting for user input, we always provide input.

Reimplemented from IO::ConsoleHandler.

◆ Print()

void Win32::Win32ConsoleHandler::Print ( const Util::String & s)
virtual

called by console to output data

Reimplemented from IO::ConsoleHandler.

◆ Warning()

void Win32::Win32ConsoleHandler::Warning ( const Util::String & s)
virtual

called by console to output warning

Reimplemented from IO::ConsoleHandler.

Member Data Documentation

◆ stderrHandle

HANDLE Win32::Win32ConsoleHandler::stderrHandle
private

◆ stdinHandle

HANDLE Win32::Win32ConsoleHandler::stdinHandle
private

◆ stdoutHandle

HANDLE Win32::Win32ConsoleHandler::stdoutHandle
private

The documentation for this class was generated from the following files: