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win32environment.h
Go to the documentation of this file.
1
#pragma once
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//------------------------------------------------------------------------------
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#include "
core/types.h
"
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#include "
util/string.h
"
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//------------------------------------------------------------------------------
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namespace
Win32
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{
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class
Win32Environment
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{
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public
:
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static
bool
Exists
(
const
Util::String
& envVarName);
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static
Util::String
Read
(
const
Util::String
& envVarName);
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};
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}
// namespace Win32
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//------------------------------------------------------------------------------
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Win32::Win32Environment
Provides read-access to environment variables.
Definition
win32environment.h:20
Win32::Win32Environment::Read
static Util::String Read(const Util::String &envVarName)
get value of existing env-variable
Definition
win32environment.cc:32
Win32::Win32Environment::Exists
static bool Exists(const Util::String &envVarName)
return true if env-variable exists
Definition
win32environment.cc:17
Win32
[TODO: Describe Win32 subsystem]
string.h
Util.String
Nebula's universal string class.
Definition
String.cs:8
types.h
code
foundation
system
win32
win32environment.h
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