Nebula
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api.cc File Reference
#include "api.h"
#include "gameserver.h"
#include "ids/idallocator.h"
#include "memdb/tablesignature.h"
#include "memdb/database.h"
#include "memory/arenaallocator.h"
#include "profiling/profiling.h"
#include "util/fixedarray.h"

Namespaces

namespace  Game
 Resolves local hierarchical transforms into the mandatory world transform components.

Functions

void Game::ReleaseDatasets ()
 Recycles all current datasets allocated memory to be reused.
Game::Dataset Game::Query (Ptr< MemDb::Database > const &db, Util::Array< MemDb::TableId > &tables, Filter filter)
 Query a subset of tables in a specific db using a specified filter set.

Variables

static Memory::ArenaAllocator< sizeof(Dataset::View) *256 > Game::viewAllocator