Nebula
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api.cc File Reference

Namespaces

namespace  Game
 Game::EditorState.

Functions

void Game::ReleaseDatasets ()
 Recycles all current datasets allocated memory to be reused.
Game::Dataset Game::Query (Ptr< MemDb::Database > const &db, Util::Array< MemDb::TableId > &tables, Filter filter)
 Query a subset of tables in a specific db using a specified filter set.
BlueprintId Game::GetBlueprintId (Util::StringAtom name)
 Returns a blueprint id by name.
TemplateId Game::GetTemplateId (Util::StringAtom name)
 Returns a template id by name.

Variables

static Memory::ArenaAllocator< sizeof(Dataset::View) *256 > Game::viewAllocator