Nebula
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api.cc File Reference

Namespaces

namespace  Game
 Game::EditorState.
 

Functions

WorldGame::GetWorld (WorldHash worldHash)
 returns a world by hash
 
WorldGame::GetWorld (WorldId worldId)
 returns a world by id
 
void Game::ReleaseDatasets ()
 Recycles all current datasets allocated memory to be reused.
 
Game::Dataset Game::Query (Ptr< MemDb::Database > const &db, Util::Array< MemDb::TableId > &tables, Filter filter)
 Query a subset of tables in a specific db using a specified filter set.
 
BlueprintId Game::GetBlueprintId (Util::StringAtom name)
 Returns a blueprint id by name.
 
TemplateId Game::GetTemplateId (Util::StringAtom name)
 Returns a template id by name.
 

Variables

static Memory::ArenaAllocator< sizeof(Dataset::View) *256 > Game::viewAllocator