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Nebula
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#include "api.h"#include "gameserver.h"#include "ids/idallocator.h"#include "memdb/tablesignature.h"#include "memdb/database.h"#include "memory/arenaallocator.h"#include "basegamefeature/managers/blueprintmanager.h"#include "profiling/profiling.h"#include "util/fixedarray.h"Namespaces | |
| namespace | Game |
| Game::EditorState. | |
Functions | |
| void | Game::ReleaseDatasets () |
| Recycles all current datasets allocated memory to be reused. | |
| Game::Dataset | Game::Query (Ptr< MemDb::Database > const &db, Util::Array< MemDb::TableId > &tables, Filter filter) |
| Query a subset of tables in a specific db using a specified filter set. | |
| BlueprintId | Game::GetBlueprintId (Util::StringAtom name) |
| Returns a blueprint id by name. | |
| TemplateId | Game::GetTemplateId (Util::StringAtom name) |
| Returns a template id by name. | |
Variables | |
| static Memory::ArenaAllocator< sizeof(Dataset::View) *256 > | Game::viewAllocator |