14#include "audiofeature/components/audiofeature.h"
Definition audiomanager.h:20
~AudioManager()
destructor
Definition audiomanager.cc:29
static Game::ManagerAPI Create()
retrieve the api
Definition audiomanager.cc:170
static void InitAudioEmitter(Game::World *, Game::Entity, AudioEmitter *)
Definition audiomanager.cc:56
static void Destroy()
destroy entity manager
Definition audiomanager.cc:220
__DeclareSingleton(AudioManager)
static void OnCleanup(Game::World *world)
Definition audiomanager.cc:230
AudioManager()
constructor
static void OnDecay()
Definition audiomanager.cc:38
Definition audiofeatureunit.cc:14
An entity is essentially just an Id with some utility functions attached.
Definition entity.h:35
A Manager is just a bundle of function pointers to static or global functions that is called by the G...
Definition manager.h:33